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Tales of a Game Dev

Game dev stories and performance horrors

Month: October 2016

Micro optimizations – Episode 2

How NOT to loop Simple Problem... Another optimization I tackled lately was a dynamic system to enable / disable other players' weapon animation updates, based on distance to local player. To give you a bit of a context, there could be between 100 - 400 active weapons at the same time. I first noticed a … Continue reading Micro optimizations – Episode 2 →

wessamfathi Optimizations, Work Leave a comment October 17, 2016December 3, 2016 2 Minutes

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