Welcome to the second part of my series on integrating Insomniac Games MemTrace tool to Unreal Engine 4, if you have not read the first part, I recommend you do so here. In today's post I will be discussing the code changes I did, including the base integration as well extra improvements I added on … Continue reading Integrating Insomniac Games MemTrace Tool into Unreal Engine 4 – Part 2
Category: gamedev
Integrating Insomniac Games MemTrace Tool into Unreal Engine 4 – Part 1
THIS is what I love the most about the game industry, it's full of talented people who are always willing to share their experiences and tools to help benefit others in the same industry! To summarize, Insomniac Games are sharing their in-house memory tracing tool with the rest of the world, below are just some of … Continue reading Integrating Insomniac Games MemTrace Tool into Unreal Engine 4 – Part 1
Beginner Advice – How to Get into the Game Dev Industry?
Many people have been asking me lately how to get into the game dev industry, so I thought I'd write a blog post about it so hopefully it reaches more people. For entry level positions, game dev experience is not always expected, which is nice if you are just entering the industry. However, there are … Continue reading Beginner Advice – How to Get into the Game Dev Industry?
That Debugging Session
This post is not about performance optimizations, but I find it... interesting to say the least, and perhaps you'll agree! My colleague and I were investigating a bug which started manifesting lately in Dreadnought, where the game would crash as it goes out of GPU memory on start-up. The problem is, this only happened on one … Continue reading That Debugging Session